![]() ![]() ![]() ![]() Game Cartridge Size : Max size = 384mbit (48meg) Resolution : 320x224, 640x224, and 720x576 horizontal and 240, 448, and 480 verticalīoard composition : Main board + Game cartridge (one or more in the same time) Rendering Speed : 200,000 Texture Mapped Polygons/Second, 500,000 Flat Shaded Polygons/SecondĬolours : 24-bit true color graphics, 16. VDP 2 : 32-bit background and scroll plane video display processor, 2 Windows for special calculations, transparency, shadowing, background engine, 5 simulataneous scrolling backgrounds, 2 simultaneous rotating playfields, up to 60 frames per second animation VDP 1 : 32-bit video display processor : sprite and polygon, dual 256KB frame buffers for rotation and scaling effects, Texture Mapping, Goraud Shading, 512KB cache for textures SCU DSP : fixed point maths coprocessor, up to 4 parallel instructions. Sound chip : SCSP/YMF292-F (315-5687)/"LAKE" 11.3MHz, 32 PCM (Pulse Code Modulation) Channels, 44.1 khz Sampling Rate ![]()
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